The release of the new OctaneRender 3, brings new state-of-the-art tools never seen before in any production renderer. Features include volumetric light field primitives and deep motion buffers for high frame rate VR rendering. The release also incorporates important industry standards for GPU rendering, including Open Shader Language (OpenSL) and OpenVDB for particle simulation.
Use OctaneRender to create images of the highest possible quality at speeds up to 50x faster than CPU-based, unbiased renderers. Attached to your editing tools? No problem! Octane supports more than 21 plugins and has a fully interactive, real-time 3D editing viewport. And with Octane 3.0 we provide integration to a beta version of the new Octane Render Cloud to scale for all of your on-demand GPU compute needs.
3.0 Engine
Physically-based / Spectral Light Transport
Unbiased and Direct Lighting / Ambient Occlusion
Custom Sampling Algorithm (Custom MLT-like implementation)
Multiple GPU Support
Geometry Instances
Render Passes
Object Visibility (On / Off for Shadow Casting / Camera Visibility)
Displacement Mapping
Object Motion Blur
Hair / Fur Primitives
OpenSubDiv Surfaces
Region Rendering
Network Rendering
HDRI + Sun Environment
Packaging to .ORBX File (Archive of all Scene Data/Resources)
Animation Support via Alembic Format
Pause / Resume Render
Built-in Firefly Removal Tool
Info-Channel Kernel Mode
Stereo Modes
Post-Processing Settings
Out-of-Core Textures Support
Integration Kernal Tile and Sampling Control Options
Volume Rendering
Texture Animation Support
Texture Baking System
Deep Image Rendering
Export to Octane Render Cloud Option
Photoshop Compositing Extension
Torrent Download
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